![]() ![]() When you first open iClone 5.5, you will be presented with a very cleverly thought-out piece of kit. Think of it as creating an animation in a game engine a very fancy game-engine with bells and whistles abundant. ![]() What makes it different is that everything is created in real-time and what you see on the screen is the final result. What is it and how does it compare to other 3D packages, such as Maya, 3ds Max, Softimage and MODO? Well, like the aforementioned packages and others like it, iClone is an animation package. So what did I think of it? Read on to find out "Think of it as creating an animation in a game-engine, a very fancy game-engine with bells and whistles abundant" I had heard many good things about this package, such as its ability to allow for great storyboarding, previsualization, character creation and short film making in the form of Machinima (making films using game engines) to name a few. ![]() In this review, I will be taking a closer look at the latest release of iClone from the Reallusion gang, plus 3DXchange, which makes up the iClone Animation Pipeline. * Real-time animation * Drag-and-drop creation * Character templates * Kinect Mo-cap Plug-in compatibility * Easily transfer assets with FBX * Motion Puppeteering Body and Face * Motion Editing * Audio Lip-sync Star Rating: 4.5 / 5 Product: iClone Animation Pipeline Company: Reallusion Website: Key features: IClone 5.5 is well-known in the industry for its great storyboarding, previsualization, character creation and short film making capabilities. ![]()
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